Real-time simulation
A GPU fluid solver with a physically-based combustion model. Inject fuel, ignite it, and watch fire, heat and smoke separate the way they do in the real world.
PyroMetal is a GPU-accelerated fire and smoke studio built for Apple Silicon. Design volumetric effects live at full speed, then export production-ready output for film and games.
Requires an Apple Silicon Mac. Free to create — a one-time unlock adds export.
Everything you need to design, simulate, light and render volumetric effects — interactively, without leaving the app.
A GPU fluid solver with a physically-based combustion model. Inject fuel, ignite it, and watch fire, heat and smoke separate the way they do in the real world.
A GPU particle system holding up to a million sparks and embers, with real smoke and fire trails, bursts and firework-style stars — tuned per emitter.
Volumetric ray-marching with blackbody fire, HDR bloom and filmic tonemapping, plus a full color-grade and post-effects suite built right in.
Emitters in sphere, box, cylinder, mesh or image shapes, force fields, effectors, colliders and up to eight self-shadowing lights.
Animate any parameter with a curve editor, then bake the simulation once and scrub the timeline back and forth instantly.
MP4 video, PNG sequences, game-ready sprite sheets and VDB volumes for Blender and Houdini — across 12 render channels, up to 8K.
Fireworks, muzzle flashes, colored smoke, volcanic plumes — art-directed in real time.
A physically-based combustion model, burning in real time.
Up to a million sparks and embers, coupled to the fluid.
Dense, self-shadowing smoke with per-source color.
Grade and stylize the render as you work.
A quick walkthrough of the workflow — from particles and explosions to cameras, grading and export.
Every effect exports across a stack of professional render channels — ready for compositing, engines and 3D apps.
PyroMetal is actively developed. Here's what's being worked on — quality first, so we don't promise dates.
The roadmap reflects current direction and may change as development progresses.
Being investigated for upcoming updates.
Design, simulate, light and preview as much as you like at no cost.